This week in games:
The demo for Ubisoft’s Driver: San Fransisco was released on Wednesday and has been meet by this blogger as a ‘very poor showing’. With poor car handling and a odd and not very well explained ‘Shift’ mechanism, the prospect for this long awaited and delayed game seem to low. With release date a few short weeks away – is there a chance this game could prove to be a good reboot for a franchise in dire need of a win. This blogger predicts no, simply because this game could never touch the original Driver game.
Grand Theft Auto IV mods have been appearing all over the internet as of late with unprecedented graphics, real cars and super duper crazy explosions of doom! With guides on GameSpy and IGN about how to mod your favourite crazy killing game on PC, things have definitely just got a whole lot better looking in Liberty City. This blogger approves!
Football Manager 2012 was finally announced today (the 16th) and a host of features were announced;
Transfers & Contracts – significant changes to the transfer and contract systems, including loyalty bonuses, better implementation of amateur and youth contracts, an improved transfer centre and the ability to lock areas of the contract negotiation when you aren’t prepared to budge. This helps you to manage your budgets and gives you flexibility in what you offer money hungry players, or agents, as incentives.
Scouting improvements – using several real life scouting reports, a new in-game report has been devised which includes squad analysis, tactics information and information about goals scored and conceded alongside lots of other scouting improvements, giving you all the information you need to prepare before kick-off and throughout the season.
3D Match Improvements – new animations, a whole new crowd system, improved weather system, more stadiums, plus two brand new cameras – “Behind Goal” and “Director Cam” as well as all other camera angles being reversible – meaning you can watch and analyse every aspect of every game.
Manage Anywhere, Anytime – the ability to add or take away playable nations in your saved game as often as you want. Manage in that country at the start of the next season- meaning you don’t have to stay in the nations which are chosen by you to be playable at the start of your career.
Tone – a whole new level has been added to team talks and conversations, with the new tone system, which allows you to specify the way you want to say things – be as cool as a cucumber by saying things calmly or throw tea cups around by saying things with passion. There are 6 different tones to choose from with specific comments per tone.
Intelligent Interface – a new adaptive layout system, which means the higher your screen resolution, the more info is easily at your fingertips. The new interface also contains new filters, customisable columns, a new tactics screen, and lots of new overview screens.
Brand New Tutorial – standing separate from the main game, a mode to help new players find their way around the game easily, whilst also offering tips to experienced managers on how to get the most out of the game, as well as a new in-game “how to” system.
On top of these key innovations, there are lots of areas of the game that have had huge improvements, such as the media system, press conferences, the youth system, newgens, the social networking options, friendlies, international management and many more which will be detailed in a series of video blogs over the coming months, alongside more information about Football Manager 2012.
How awesome does all of that sound? With around 800 improvements claimed, this should be yet another year this blogger sinks countless hours into a video game. But that’s why you love me!